AI Insights · Timothy · October 2024
Top 5 2D Realistic Games Performance in Latin America Q3 2024
Explore the performance trends of the top 2D realistic games on a unified platform in Latin America during the third quarter of 2024, highlighting key metrics such as downloads, revenue, and active users.
During the third quarter of 2024, the top 2D realistic games on a unified platform in Latin America showcased varied performance trends, as reported by Sensor Tower.
Evony from TOP GAMES INC. maintained a stable revenue stream, with peaks reaching around $136K at the end of July and steady figures throughout September, hovering between $117K and $124K. Its downloads saw a noticeable dip from 149K in early July to 108K by mid-September, before climbing back to 131K by the end of the quarter. Weekly active users showed minor fluctuations, starting at 454K, peaking at 494K in mid-August, and ending the quarter at 456K.
Dream League Soccer 2024, developed by First Touch Games Ltd., experienced a downward trend in revenue, starting at $103K in early July and closing the quarter at $77K. Downloads followed a similar pattern, decreasing from 385K to 250K by the end of September. However, weekly active users remained robust, starting at over 6M and maintaining around 5.6M to 6.2M throughout the quarter, with a peak of 6.2M in late September.
8 Ball Pool™ by Miniclip.com demonstrated a consistent revenue performance, with an increase towards the end of the quarter, reaching approximately $96K. Downloads fluctuated, starting at 417K, peaking at 598K in late September. Active users showed a positive trend, growing from 5.9M to nearly 6.8M by the end of the quarter.
Clash of Kings - CoK from ELEX Wireless registered modest revenue figures, beginning at $35K and ending at $37K. Downloads were minimal, peaking only at 1.5K mid-July. Weekly active users saw a decrease from 369 to 453 over the quarter.
June’s Journey: Hidden Objects by wooga observed a stable revenue stream, closing the quarter at around $44K. Downloads witnessed a significant rise in the last week of July, hitting 22K, and then stabilized around 5K. Active users experienced a decline from 112K to 93K by the end of September.
For more detailed insights and data on these applications, visit Sensor Tower.